using VRageMath; namespace SpaceEngineersBlueprintEditor.SpaceEngineersCore.GridConverter; /// /// Data for converting a SE1 block into SE2 blocks /// public struct BlockConversionDefinition { /// /// Collection of blocks /// public Block[] Blocks; } /// /// An SE2 block that will be placed /// public struct Block { /// /// The GUID of the block's server prefab /// public string BlockServerPrefab; /// /// Rotates the block by this quaternion /// public Quaternion Rotation; /// /// Offset in uniform grid space for the forward direction /// public int ForwardOffset; /// /// Offset in uniform grid space for the up direction /// public int UpOffset; /// /// Offset in uniform grid space for the right direction /// public int RightOffset; }